The World Video Game Hall of Fame on Thursday inducted four honorees, paying tribute to games that challenged players and changed the industry. Making up the Class of 2025 are: Defender, the 1981 arcade game that raised the bar on difficulty; Tamagotchi, the digital pets that bridged toys and video games; GoldenEye 007, whose four-person mode influenced multiplayer games that followed; and Quake, which debuted in 1996 with a 3D engine that became the new standard for the industry. The winners emerged from a field of 12 finalists, the AP reports.
Games the fell short include Age of Empires, Angry Birds, Call of Duty 4: Modern Warfare, Frogger, Golden Tee, Harvest Moon, Mattel Football, and NBA 2K. The Hall of Fame, in Rochester, New York, each year recognizes arcade, console, computer, handheld, and mobile games that have had staying power and influenced the video game industry or pop culture. More on the honorees:
- Quake: Id Software's 1996 game was recognized for its lasting influence, with a game code that "is a literal legacy" and continues to be used in some games after nearly 30 years, electronic games curator Lindsey Kurano said. Quake co-creator John Romeo, on hand to see his game enshrined, said he and the other developers worked on the game for an exceptionally long time, a year and a half, playing it constantly. "We knew that what we were building into the game was going to make people who had played our previous game, Doom, even happier with the addition of a programming language built into the game," Romeo said in remarks aired on RochesterFirst.com.
- Defender: Williams Electronics's best-seller proved that players would embrace complex and challenging games in the arcade, experts said. It combined intense gameplay and a complicated control scheme with a horizontally scrolling shooter. "Defender's punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones," said the company's Jeremy Saucier.
- Tamagotchi: The game's 1996 launch is credited with sparking the popularity of pet simulation video games. The handheld egg-shaped electronic game allowed owners to care for a virtual pet from birth through death, feeding, playing with and cleaning up after it by pressing buttons. Collections manager Kristy Hisert said Tamagotchi offered something different than the popular video game electronics of the time. "It provided players with feelings of connection, caring, and customization, a respite from competition and fighting games," she said. Neopets, Nintendogs, and other social media and app-based versions of pet simulation games would follow.
- GoldenEye 007: Based on the 1995 James Bond film GoldenEye, it was the third best-selling game for the Nintendo 64, behind Super Mario 64 and Mario Kart 64. The result of a 1997 partnership between Nintendo and Rare, the first-person shooter game was known for its four-person multiplayer mode, which Hall of Fame experts said influenced many multiplayer games that followed.
The World Video Game Hall of Fame is in the Strong National Museum of Play. Anyone can nominate a video game for consideration. Museum staff name the finalists each year and solicit votes from experts and fans before announcing the winners.
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